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10DCTheGamr 1 year ago
I have decided I would attempt to fit the entire DCTheGamr SDKCommunity Archive on a single page. 250+ blogs, 50+ paintings, 10+ saviis, and more. This won't actually take long finally, but still could take a day or two once I figure out how the final thing will end up looking like.

I won't even need the .css file for it anymore if I do so which will cut down on the neocities file limit. I will make sure it loads on N3DSXL before proceeding though. If it doesn't, I might have to figure out how to get that working to make it work right.

Either way, that should be done soon. I may try to do something similar with my Socialcube blogs and my GBAtemp blogs.
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10DCTheGamr 1 year ago
@.:A-MAN:. yea lol that is an issue. I would test opening each spoiler on the blogs, but that would take forever due to having to open blogs and then the blog spoilers lmao. Tho hopefully it will run ok-ish on the N3DS.
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70.:A-MAN:.
1 year ago
@DCTheGamr Yeah, it's more everything all together lol.
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10DCTheGamr 1 year ago
@.:A-MAN:. the file-size of the images are usually very small. every image in the SDKPaint archive (blog images, art, saviis, etc) are 458kb in total. might be an issue displaying, but im not sure. images work fine and i've already done it before, its just trying to make sure it can handle blogs and the other image files lmao.

I haven't actually made a sprite because the feature is broken but I would suspect that is where I would start having issues. Until then though, its probably gonna work decently on the N3DS browser. O3DS (assuming it even loads in the first place) I doubt will work though.
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70.:A-MAN:.
1 year ago
Yeah good luck with getting it on N3DS. It has 256MB of RAM (minus 64MB for the OS) so your entire page plus the browser itself has to take less than 192mb when loaded. Depending on the file size of the images, it may be doable (or if the N3DS browser is smarter than the regular 3DS browser and can unload images to save on RAM).
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