Online Users Page


QN

Previous notifications:
4 years ago
New Blog Entry In .:A-MAN:. lists stuff!
11 years ago
Regular accepted your friend request
More..
8Jonathan 5 years ago

May be getting back to making my first project (that I never finished) again.

It's gonna be just a typical 2-d side scrolling pixel art platformer.

How's the grass?

Back

Please Login To Post

70.:A-MAN:.
5 years ago
@Jonathan Np, good night.
Reply
70.:A-MAN:.
5 years ago
@Jonathan Oh if you already bought it, you probably want to just stick with it. It's got nice stuff like blend modes.
Reply
8Jonathan 5 years ago
I'm tired af lol piskel.

Anyway mate im goin to bed. Ty.
Reply
8Jonathan 5 years ago
@.:A-MAN:. Think I may switch to Piksel haha. Yeah aesprite was like $15
Reply
70.:A-MAN:.
5 years ago
@Jonathan Aesprite is also pretty good. I'd say the newer versions are better than Piskel but Iirc they're not free.
Reply
8Jonathan 5 years ago
@.:A-MAN:. Currently using asprite but I'll look into piskel. Thanks again.
Reply
70.:A-MAN:.
5 years ago
@Jonathan Also if you're using Piskel they actually have a feature where you can upload an image and extract a color palette from it (or you can just choose them manually).
Reply
70.:A-MAN:.
5 years ago
@Jonathan Np. That's why I suggested 32 colors because it's about the right balance of limiting (so you don't get inconsistent results) and freedom (enough colors that you don't struggle to find one that's close enough too often).
Reply
8Jonathan 5 years ago
@.:A-MAN:. Oh wow!

I honestly thought you had to use alot of different shades/colors to make stuff look good.

I see. Thanks.
Reply
70.:A-MAN:.
5 years ago
Image for reference:
Reply
70.:A-MAN:.
5 years ago
@Jonathan It's mostly for consistency.

Originally, when pixel graphics were the only graphics, hardware was super limiting and you often had to use a specific palette because the hardware could only render X colors to the screen at a time. If we're talking like NES generation, it usually was only like 2-4 colors but later grew to ~256 colors in the 16-bit era.

However, this is largely not relevant anymore, but if you're trying to be authentic in your pixel art (which, let's face it, most people aren't) then a palette is a must.

In reality, it's mostly just to keep things looking consistent. And yeah, it would make it look more like it's all done by one person because you're following the "rules" (read: color palette) you gave yourself for every image.
Reply
8Jonathan 5 years ago
@.:A-MAN:.

Oooh. So is it basically just for style purposes so I don't have sprites looking like they were made by different people/in different styles?
Reply
8Jonathan 5 years ago
@.:A-MAN:. Was told in the gamemaker discord that it used too many colors and I shoule use a color pallet as well.

Is there a reason for this? Like is it better on the machine or? I'm kinda clueless on this lol.
Reply
70.:A-MAN:.
5 years ago
The banding is a little weird but other than that, not too bad.

Depending on the style of pixel art you want, you may want to consider limiting yourself to a specific color palette for every sprite in the game. Makes things a bit more difficult because the exact color you may want might not be in the palette, but it makes things feel way more consistent. Typically you'd choose somewhere between 16-256 colors (32 would probably be easiest to work with as it wouldn't be too restricting or give too much freedom).
Reply
8Jonathan 5 years ago
this sprite is 36 x 36, however I need to crop it down to make it 32 x 32. This cuts off the top of the grass. May need to make more of it grassy.
Reply
8Jonathan 5 years ago


Here's a bigger picture
Reply
v3.2